Still, I’m sure that if you were to start a new game of Pillars from scratch you’d have enough time to get up to speed, and the new content would actually fit in quite nicely from a pacing perspective, if not a narrative one. It’s a dense world, and while D&D defining most of the genre tropes makes it a very easy world to fall back into the opposite is true of the world of Pillars there’s practically no on-ramping to recognise that you might be a returning player, and that makes this process about twice as hard than it really needs to be. However the fact that I was supposed to be hitting this area about fifteen hours before I actually did meant that I had to actively rewind my brain a little bit to think about the stuff that was actually important back then it took me several hours to remember who the Leaden Key goons I was supposedly chasing into the March were, or what the hell a pargrunen was supposed to be, or why the various gods involved were important to the plot. ![]() I’m not complaining that the expansion enemies were underlevelled compared to me, especially since it does provide you with an option to upscale them to provide an appropriate challenge for your level. This is partly because Obsidian have made the weird decision not to target White March at a party which has played and completed the base Pillars of Eternity campaign, but instead to slot the majority of its content in about midway through the game - the new White March area itself is designed for player characters who are around level 7-8, when the reality is that the majority of people who are playing this thing will be tackling it with a party that’s at the pre-expansion level cap of 12. ![]() I tried again in February on the release of part two of White March and got a little further, playing for an hour or so before I unaccountably lost interest it turns out that you need to both be in the correct mood and have a sizeable run-up before you can really pick up White March with a seasoned adventuring party. PoE’s fantasy universe succeeds in being more complicated and more nuanced than the entry-level D&D world of Baldur’s Gate, but that comes at the cost of accessibility and it turns out Pillars of Eternity is a damn hard game to get back into after six months, especially since the expansion does an absolutely terrible job of onboarding you into its content. ![]() I bought it, downloaded it and tried it, and bounced straight off almost immediately – partly this was down to a… questionable design decision that I’ll talk about in due course, but mostly it’s down to the game world. The first part of the White March expansion to Pillars of Eternity was released almost a year ago.
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